Felix Castor is a freelance exorcist, and London is his stamping ground. It may seem like a good ghostbuster can charge what he likes and enjoy a hell of a lifestyle--but there's a risk: Sooner or later he's going to take on a spirit that's too strong for him. While trying to back out of this ill-conceived career, Castor accepts a seemingly simple ghost-hunting case at a museum in the shadowy heart of London--just to pay the bills, you understand. But what should have been a perfectly straightforward exorcism is rapidly turning into the Who Can Kill Castor First Show, with demons and ghosts all keen to claim the big prize. That's OK: Castor knows how to deal with the dead. It's the living who piss him off...
THE DEPARTED HAVE ARRIVED. The world is not the way it was. The dead have risen, and the living are under attack. The powerful Church of Real Truth, in charge since the government fell, has sworn to reimburse citizens being harassed by the deceased. Enter Chess Putnam, a fully tattooed witch and freewheeling ghost hunter. She’s got a real talent for banishing the wicked dead. But Chess is keeping a dark secret: She owes a lot of money to a murderous drug lord named Bump, who wants immediate payback in the form of a dangerous job that involves black magic, human sacrifice, a nefarious demonic creature, and enough wicked energy to wipe out a city of souls. Toss in lust for a rival gang leader and a dangerous attraction to Bump’s ruthless enforcer, and Chess begins to wonder if the rush is really worth it. Hell, yeah.
Gavin Guile is the Prism, the most powerful man in the world. He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. But Prisms never last, and Guile knows exactly how long he has left to live: Five years to achieve five impossible goals.
But when Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he's willing to pay to protect a secret that could tear his world apart.
Jem Stonehouse, a housewife with a neurotic husband bent on keeping her in line, dreams about werewolves in, what she believes to be, a bid to escape boredom.
Sean Holloway is a werewolf, living a charade within the human race, whose mind drifts to a bond he shares with a woman he hasn’t met—at least, not in this lifetime.
Apart, the two are safe, but live unfulfilled lives.
Together, they’ll become prey to rival packs, just as they have been for hundreds of years.
When their worlds collide, instinct takes over. Dreams become reality. Their renewed bond deepens. To keep history from repeating itself, Sean must teach Jem about his heritage, convince her of her role, and win her love.
Can Jem accept her destiny before it’s too late, or is her inner wolf buried too deep to save her future with Sean?
Jaded religion reporter Christine Temetri and Mercury, a renegade angel, have just thwarted two diabolical plots to destroy the world. But their work isn’t finished yet: mysterious powers outranking even the Heavenly bureaucracy seem intent on keeping the Apocalypse on track. While the world is plagued by natural disasters and nations prepare for war, crazed billionaire Horace Finch plots to use a secret device hidden beneath the African desert to discover the deepest secrets of the Universe—even if he has to destroy the Universe to do it. Meanwhile, unassuming FBI investigator Jacob Slater tries in vain to find a rational explanation for the mysterious destruction of downtown Anaheim—a quest that ultimately brings him to Kenya, where he meets Christine and Mercury. Together, the three must stop Finch from activating the device and tearing reality to pieces. Uproarious and wildly entertaining, Mercury Rises proves that the devil is in the details!
In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter. After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch. The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls. The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning. In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle? Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.
Starting over sucks.
When we moved to West Virginia right before my senior year, I’d pretty much resigned myself to thick accents, dodgy internet access, and a whole lot of boring…. until I spotted my hot neighbor, with his looming height and eerie green eyes. Things were looking up.
And then he opened his mouth.
Daemon is infuriating. Arrogant. Stab-worthy. We do not get along. At all. But when a stranger attacks me and Daemon literally freezes time with a wave of his hand, well, something…unexpected happens.
The hot alien living next door marks me.
You heard me. Alien. Turns out Daemon and his sister have a galaxy of enemies wanting to steal their abilities, and Daemon’s touch has me lit up like the Vegas Strip. The only way I’m getting out of this alive is by sticking close to Daemon until my alien mojo fades.
If I don’t kill him first, that is.
In 2014, two experimental viruses—a genetically engineered flu strain designed by Dr. Alexander Kellis, intended to act as a cure for the common cold, and a cancer-killing strain of Marburg, known as "Marburg Amberlee"—escaped the lab and combined to form a single airborne pathogen that swept around the world in a matter of days. It cured cancer. It stopped a thousand cold and flu viruses in their tracks.
It raised the dead.
Millions died in the chaos that followed. The summer of 2014 was dubbed "The Rising," and only the lessons learned from a thousand zombie movies allowed mankind to survive. Even then, the world was changed forever. The mainstream media fell, Internet news acquired an undeniable new legitimacy, and the CDC rose to a new level of power.
Set twenty years after the Rising, the Newsflesh trilogy follows a team of bloggers, led by Georgia and Shaun Mason, as they search for the brutal truths behind the infection. Danger, deceit, and betrayal lurk around every corner, as does the hardest question of them all:
When will you rise?
Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.
Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.
One such is Waxillium Ladrian, a rare Twinborn, who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will. After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.
Audrey Callahan left behind her life in the Edge, and she's determined to stay on the straight and narrow. But when her brother gets into hot water, the former thief takes on one last heist and finds herself matching wits with a jack of all trades...
Kaldar Mar-a gambler, lawyer, thief, and spy-expects his latest assignment tracking down a stolen item to be a piece of cake, until Audrey shows up. But when the item falls into the hands of a lethal criminal, Kaldar realizes that in order to finish the job, he's going to need Audrey's help...
I'm really excited to read these books! I can't wait for Christmas! Happy holidays everyone!